It is Konami's most successful shooter series and one of the company's core franchises. The series has been seen by critics as important and influential for the shoot'em up genre, inspiring games such as R-Type, Thunder Force and Darius, as well as setting the template for horizontal-scrolling shooters as a whole. The Gradius franchise consists of 16 games, including spin-offs, home conversions and compilations, as well as other forms of media such as toys, manga, soundtrack albums and literature. Games in the series have been released for several platforms, including arcade hardware, home video game consoles, handheld systems and mobile phones. The series debuted in arcades with Gradius in March 1985, renamed Nemesis for international versions. Thunderforce games were amazing, they were what really got me into SEU’s, maybe not your style, but they are well loved and superb games.Īpidya was just as well received and raved about in the mags back in the day, people’s perceptions of that may differ because word of mouth was stronger back then, and the whole problem with Apidya and what i believe made it not sell very well was the whole game setting and art, i mean gamers wanted space ships and planets, not plants and bumble bees! Yes we all love and rave about Apidya now because everyone has access to it, you can’t blame Project-X and Xenon II being remembered more because that’s the style art wise of SEU’s people wanted and hence they sold more.Gradius is a video game series created by Japanese game designer Machiguchi Hiroyasu and published by Konami. I never liked the Thunder Force games that much to be quite honest. Team 17 and Bitmap Brothers gamers were always overhyped on magazines and people do buy the hype ). I will never understand how turds like Project-X or Xenon 2 ever got more attention than Apidya back at the day I believe Apidya is better than most of shmups on the Mega-Drive, it's an Amiga game that could had been published in a console of that era and go toe-to-toe against the japanese releases of that era. Just so we keep a little on topic, I do think Apidya could easily rank among those games. it's hard to not say the Konami library is missed on the Mega-Drive, all Konami shmups on SNES are brilliant,even with full of slowdown sometimes ) I really think that game is freaking brilliant. (Though IMO Gokujyou Parodius is better than anything the Mega-Drive has to offer. I mean, it can't compete with the Mega-Drive library, but it's still a solid one. Then you have Super Aleste (or Space Megaforce, whatever), R-Type 3, UN Squadron, Sonic Wings, Phalanx, Imperium. Gokujyou Parodius, Jikkyo Oshaberi Parodius, Parodius Da!, Pop 'n' Twinbee, Gradius III.). Konami made some very good ones on it, with Axelay IMO being the weakest of them (even though. The SNES *does* have a very good library of Shmups too, even though on a smaller number. Though yeah ,both the Saturn and Dreamcast are just filled with Arcade ports. Saturn > PC-Engine > Dreamcast > Mega-Drive. that 3D Sega Saturn controller (I have 2 of them) IMO is the best controller ever, I love its grip, the dpad is magically awesome, button arrangement is perfect.I love playing with the Saturn and much of the love comes from using that amzingly good controller.Īnd as Consoles for Shmups, I'd say it goes: Eliminate Down and Gaiares are also awesome.Īlso agree with what has been said about the SNES pad. I look at TF3 and TF4 on Mega-Drive and I am astonished with what they achieved technically-wise, but gameplay wise they are just "meh" to me.įor "original" Mega-Drive shmups, Gynoug (Or "Wings of Wor" as it was names for your Europeans ) is just unbeatable and it's an extremely underappreciated game. what the fuck it's alread off screen", weapon balance is shit but, most importantly, the game is a heavy memorization fest but unlike R-Type, with a very easy execution on a very fast setup. Everything was too fast, like "Oh look at this ene.
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